Operating Systems:
Windows 10 64-bit Windows 11 64-bit
Detailed Description:
What’s New in Version 510 U1 - Deep Learning enhanced image performance - Support for synchronizing displays managed directly by applications (i.e., not by Windows operating system) - Dynamic Boost on AC: Intelligent power steering between system components - Configurable Total Graphics Power (TGP): ability for user to opt for higher TGP level to boost performance
Studio Application/Feature Support: - NVIDIA Canvas - updates to include fidelity improvements, new materials, and upgraded AI model (GauGAN2) - NVIDIA Omniverse: Audio2Face - blendshape support and direct export to Epic's MetaHuman - NVIDIA Omniverse: Nucleus - new platform features, e.g., Omniverse Nucleus Cloud, enabling one-click-to-collaborate sharing of large Omniverse 3D scenes - NVIDIA Omniverse: Machinima - added new free game characters, objects, and environments
Fixed Issues in Version 510 U1 - [OptiX][Ampere GPU]: AS compaction has very little effect on NVIDIA Ampere GPUs. - [Adobe Photoshop CC]: Application UI fails to refresh over Remove Desktop connection. - [OptiX]: Denoiser artifacts appear when using large stride values. - [Autodesk VRED]: Shader compilation fails - gl_Layer is not recognized in the fragment shader. - [Redshift3d]: The application crashes when using mttu on Ampere GPUs. - [Creo]: Mixed mode VBO is not cached properly by SDSR.
Supported Devices:
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